Ethical Gamer: Undertale

That’s it. I’m doing the big one. The one I’ve been waiting to talk about for a long time.

But, I’m going back on my word — in the last installment of Ethical Gamer, I said I was going to have a bad time. Couldn’t do it. Not sorry.

There are a number of reasons why I couldn’t, but the biggest reason is, there’s a meta-narrative woven into the texture of the game that works in such a way that I can’t bring myself to actually press that reset button.

This game is impossible to discuss from a morality standpoint without heavy, HEAVY spoiling. If you haven’t played it, it’s $10, it’ll take you about 10 hrs to play through to the “good ending”, and longer if you decide you want to also see the “bad ending”. And it is worth literally every penny, I swear to you. If you are a video gamer of at least the SNES era, this is aimed square at you — you are its target audience, and it’s a love letter to everything you love about video games. But the why of it all, I honestly can’t tell you without spoiling the game, so I’ll be doing this below the fold.

Fair warning. Don’t click here if you haven’t played it.

THIS ESPECIALLY MEANS YOU, LUX. Do NOT click! Ah, ah, I saw that! Go finish your Lux Play instead.

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Ethical Gamer: Undertale