Last weekend, I finally managed to bring my D&D campaign to a close. I started conceptualizing the story that became this campaign close to ten years ago, in a different city, with different ambitions. It was part of my first serious attempt to be a Dungeon Master, after two previous games that devolved into high-powered absurdity. It evolved hand-in-hand with the expansion of my campaign setting, a homemade version of the detailed worlds published for reference and inspiration. The end of this long-running game gives me a lot to think about, including what to do with all this extra free time. Somehow, I think I’ll find something.
Continue reading “Deep Master, Deep Issues: Reflections on Four Years of Dungeon Mastery”