The Binding of Isaac

AliasAlpha pointed me to an interesting article about gamifying religion, on how to modernize religious beliefs to compete in today’s more complicated and more nuanced understanding of morality and society. I have a lot of thoughts to unpack on that, but I don’t know that I can manage right now, where I’ve got yet another super-long day today, for an expected network cut tonight overnight. So my apologies that blog fodder is sparse.

Meanwhile, from that same article, there’s a mention of a game I’m going to have to get and play: The Binding of Isaac. Check out the intro screen.

Looks like it’s a religiously themed Zelda-alike with an interesting corollary plot about Isaac’s psychology as he descends into power fantasies and madness after being in isolation for so long. Kinda like a religious Alice, I guess. This is the kinda heady stuff I like in my video games — interesting plots that just can’t be explored as a TV series or movie, or that would be completely lackluster or ridiculous as a book. And it promises a good lot of creepy, to boot, which is interesting given the cutesy cartoon styling.

The Binding of Isaac
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