Okay, so I’m basically out of real content at the moment, so have some ramblings for my last post of the night. I had originally scheduled a four hour shift because I wasn’t sure if I’d end up having to work tonight, but luckily, I don’t. I say luckily because I’m actually pretty close to spent now. I do not envy those
fools brave souls who did a full 24 hour stint.
You might remember that I was trying to get a PS3 controller working under Windows and Linux so I could play some video games. Well, I got it working under both, but under neither one of them did ZSNES, a Super Nintendo emulator, operate properly. No matter what I did — and I hacked at it for a week — I couldn’t get it to read the keys properly, as the drivers under both Windows and Linux read the accelerometer as being “triggered” at all times, so every button when I went to configure it got set to that accelerometer. It was maddening as hell because I had gotten it to work fine with an NES emulator and with The Binding of Isaac.
Jodi and I went out to Future Shop to pick up a Logitech USB controller but couldn’t find any (their computers said they had two in stock but the staffers were at a loss as to where). So we went to Staples on a hunch (Jodi’s hunch, not mine), and found the exact model we were looking for, only for five bucks cheaper, in a bargain bin. At the same time we got her a faster SD card for her camera so it could take video properly — her old one was too slow on the write side.
Brought home the controller, unboxed it, and it worked flawlessly under Linux without any configuration. So I picked up a ROM for a game I hadn’t played before, because it was never released in North America — Mystery Dungeon 2: Shiren The Wanderer.
It didn’t take me very long to realize what I was playing. A rogue-like game. A true rogue-like game. On the SNES. Anyone who knows me knows I’ve got a thing for rogue-likes.
So I’m jonesing to go play this now. That’s what I’ll be doing if I can’t find anything else to blog tomorrow. Apparently this game’s since been remade for Wii, probably owing to the success of the remake of Chocobo’s Dungeon, which is itself evidently a Final Fantasy-branded Mystery Dungeon franchise licensee. The Pokemon franchise also licensed this engine, apparently. Evidently in Japan, there’s a whole slew of these games, and they all kinda play similarly. Turn-based moves, randomly-generated dungeons, permadeath. I don’t know why I like the idea so much now, when I have such a strong preference for never losing progress in games. I fondly remember cheating with saved games in ADOM once upon a summer at my father’s.
Before moving onto FtB, I had built the Konami Code into my old blog that would launch a Java-based version of the original Rogue. I kinda miss having that available.
Oh, before I close out, I’m now mentioning Veritas Knight, who asked that I mention him. He’s apparently already blown his SSA donation budget so he can’t ask any special questions. AliasAlpha didn’t donate as far as I know, but asked: “Pinky, are you pondering what I’m pondering?”
Uh, I think so AliasAlpha, but where would we get the DeLorean and the AMC Gremlin, not to mention the rocket engines?
You might want to check out a pair of trolls who airdropped onto post 6 if you’re looking for some entertainment while I hit the hay.
Anyway, go donate! And g’night all!
This is post 9 of 9 for the SSA Blogathon. Total donors is at 598 with $83,999 donated! You can still donate to the SSA by supporting other blogathoners, art contributors, personal fundraising pages or through a direct donation to the SSA. SSA Week lasts through June 17th. Spread the word!